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house_n check_n king_n white_a 63,762 5 11.5289 5 false
house_n check_n king_n white_a 63,762 5 11.5289 5 false
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B02403 Instructions how to play at billiards, trucks, bowls, and chess. Together with all manner of games either on cards, or dice. To which is added the arts and mysteries of riding, racing, archery, and cock-fighting. Cotton, Charles, 1630-1687. 1687 (1687) Wing C6386A; ESTC R174281 83,437 197

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any other Game whatever and will take up sometimes in the playing so long a time that I have known two play a Fortnight at times before the Game hath been ended and indeed I believe the tediousness of the Game hath caus'd the practice thereof to be so little used however since this pastime is so highly ingenious that there is none can parallel it I shall here lay down some brief Instructions tending to the knowledge thereof The first and highest is a King the next in height is a Queen the cloven heads are Bishops they who have heads cut assaunt like a feather in a Helmet are called Knights the last are called Rooks with a round button'd cap on his head and these signifie the Country and Peasantry the Pawns are all alike and each Nobleman hath one of them to wait upon him The Chess-men standing on the board you must place the White King in the fourth house being black from the corner of the field in the first and lower rank and the black King in the white house being the fourth on the other side in your Adversaries first rank opposite to the white King then place the white Queen next to the white King in a white house which is the fourth on that side of the field likewise the black Queen in a black house next to a black King in the same rank Then place on the other side of the King in the same rank first a Bishop because he being a Man of counsel is placed before the Knight who is a man of action or execution the Knight after the Bishop and after the Knight place the Rook who is the peasant or Country-man in the last place or corner of the field place also on the Queens side and next to her a Bishop next a Knight and then a Rook the Pawns take up the last place one of which you must place before each Nobleman as Attendants so that these great or Noblemen fill up the first rank and the Pawns the second from one corner of the field to the other and as many great Men and Pawns as belong to the King so many hath the Queen viz. three great men and four Pawns a-piece that is one Bishop one Knight and one Rook with their Pawns Having thus placed and ordered your men you must in the next place consider their march how they advance and take guard and check The Pawns do commonly begin first the onset and their march is forward in their own file one house at once only and never backward for the Pawns alone never retreat the manner of his taking men is side-ways in the next house forward of the next file to him on either side where when he hath captivated his enemy and placed himself in his seat he proceeds and removes forward one house at once in that file until he find an opportunity to take again The Pawn guards a Piece of his side which stands in that place where if it were one of the contrary party he might take it In like manner the Pawn checks the King viz. as he takes not as he goes which Check if the adverse King cannot shun either by taking up the Pawn himself if the Pawn be unguarded or occasion his taking by some of his Pieces he must of necessity remove himself out of the Pawns Check or if it lie not in his power it is pawn-Mate and so the Game is ended and lost by him whose King is so Mate The Rook goes backward and forward in any file and cross-ways to and fro in any rank as far as he will so that there stands no piece between him and the place he would go to Thus he doth guard his own and check the King also which check if the King can neither cover by the interposition of some piece of his between the checking Rook and himself nor take the Rook nor be the cause of his taking he must remove himself out of that check or it is Mate and the Game is up The Knight skips forward backward and on either side from the place he stands in to the next save one of a different colour with a sideling march or a sloap thus he kills his enemies guards his friends and checks the King of the adverse party which because like the Pawns check it cannot be covered the King must either remove or course the Knight to be taken for he himself cannot take the Knight that checks him or its Mate and the Game is up The Bishop walks always in the same colour of the field that he is first placed in forward and backward asloap every way as far as he lists provided that the way be clear between him and the place he intends to go to thus he rebukes the adversary guards his consorts and checks the adverse King which not being avoided as aforesaid is Mate to him and the Game is ended The Queens walk is more universal for she goes the draughts of all the aforenamed pieces the Knights only excepted for her march is not from one colour to the other asloap so far as she listeth finding the way obstructed by any piece and thus she disturbs her Adversaries protects her subjects and mates the King unless as aforesaid he removes covers takes or causes her to be taken otherwise it is his Mate and the Game is concluded The Kings draught is from his own to the next to him any way that either is empty of his own subjects or where he may surprise any unguarded enemy or where he may stand free from the check of any of the adverse party Thus he confounds his foes defends his friends but checks not the King his enemy who never check one another for there must ever be one house or place at least between the two Kings though unpossest of any other piece and if one King be compel'd to flie for refuge to the King of the adverse party then it is Mate or a Stale and so he that gives the first wins the Game Let this suffice for the various draughts and several walks of the Chess-men but this is not all I shall give you some other Instructions as brief as I may and refer the rest to your own observation Kings and Queens have seven a piece to attend them The King whether white or black guards five persons before he goes forth and being once advanced into the field though it be but into the second house he then and afterwards in his March guards eight houses till he come again to one side or other of the field The five the King guards before his March are the Queen the Bishop his own his Queens and his Bishops Pawn The Queen protects her King and Bishop her Kings her Bishops and her own Pawn Thus the Queen guards as many as the King before she goes forth and after till the Game be won or lost The Kings Bishop guards the Kings Pawn and his Knights the Queens Bishop guards the Queens Pawn and her
Knights guard but three houses apiece before they go forth but after they are marched off from the side of the field they guard as many houses as the King and Queen do Those houses which the Knights guard ere they go out are the Kings The Knight guards the Kings Pawn and the third house in the front of the Kings Bishops Pawn and the third house in the front of the Kings Rooks Pawn The Queens Knight guards her Pawn and the third house in the front of her Bishops Pawn also the third house in the front of her Rooks Pawn The Kings Rook guards his own Pawn and the Kings Knight and no more till he be off of the side of the field and then he guards four houses and the same does the Queens Rook. The Pawns likewise guard these places before they be advanced into the field viz. The Kings Pawn guards the third house before the Queen and the third before the Kings Bishop the Queens Pawn guards the third house before the King and the third before her Bishop The Kings Bishop's Pawn guards the third house before the King and the third before the Kings Knight The Queens Bishop's Pawn guards the third house before the Queen and the third before the Queens Knight The Kings Knights Pawn guards the third house before the Kings Bishop and the third before the Kings Rook. The Queens Knight's Pawn guards the third house before the Queens Bishop and the third before the Queens Rook. The Kings Rooks Pawns and the Queens Rooks Pawn guard but one house apiece that is to say the third houses before the Knight because they stand on the side of the field Next consider the value of the great men The King exposeth not himself to danger upon every occasion but the Queen is under him as General and doth more service than any two great Men besides and when it happens that she is lost her King most certainly loseth the field unless the Adversary knows not how to make use of so great an advantage Wherefore if a King lose two or three of his best men in taking the opponents Queen yet he hath the best of it if he can but manage his Game rightly Next to the Queen in value is the Rook and is as much in worth above the Bishop and Knight as the Queen is above him so that a Rook is more worth than two Bishops or two Knights because he can give a Mate by the help of the King which no other piece can do unless plaid with excellent skill Bishops are accounted better than Knights because they can give a Mate with a King when no other men are left to help them with more ease than the Knights can for they seldom or never do it yet it is more dangerous to lose a Knight than a Bishop because the Knights check is more dangerous than the Bishops for the Bishop is tyed to one colour of the field out of which he cannot pass but the Knight passeth through all the houses of the field the Bishops check may be covered the Knights cannot besides if it fall out that one of the Kings hath no other men left but his Bishops and the other King none but his Knights the Knights with their checks can take the Bishops one after another because the Bishops cannot guard each other which the Knights can do so that at the beginning of the Game it is better to lose Bishops for the Adversaries Knights than the contrary The difference of the worth of Pawns is not so great as that of Noblemen because there is not such variety in their walks only thus much the Kings Bishop's Pawn is the best in the field among the Pawns and therefore the Gamester ought to be very careful of him for if it should happen that the black King lose his Bishop's Pawn to gain the white Kings Pawn the black Kings loss is the greater because he cannot after this accident make a rank of Pawns of three of a rank on that side of the field for his own security which is a great disadvantage so that it is better for either of the Kings to lose his own Pawn than his Bishops But if you should object that the King which loseth his Bishops Pawn may relieve himself on the other side of the field turning to his Queens Rooks quarters where he shall have Pawns to succour him I answer 't is true he may do so but he will be a longer time in effecting his business because there are more pieces between him and his Queens Rooks by one draught than between his own Rook and himself so that in playing that draught he indangers the whole Game if his adversary know how to make use of advantages The Kings Pawn is next in worth which oftentimes keeps the King from check by discovery then the Queens Pawn is next and after that the Knights and last of all the Rooks Pawns because they guard but one house apiece in the field The King and the Pawn have certain priviledges granted them which none of the other Chess-men have as for instance The King whose remove as hath been already mentioned is from the place of his standing at any time to the next house in file or rank of any side that is one only step at once yet if at any time his rank be empty of his men so that no one stands between the King and the Rook of either corner the King may then shift or change with what Rook he pleaseth between whom and himself the way stands clear from other men and that for his better security provided that neither the King nor the Rook he intends to change with hath not as yet been removed from the place of their first standing Now the manner of the Kings shifting or changing with a Rook is thus The rank cleared as aforesaid and neither King nor Rook having yet stirred he may go two draughts at once to his own Rook and so towards his Queens Rook causing the Rook he changeth with to change his place and come and stand by him on the other side that is his own Rook in the Bishops place and the Queens Rook in the Queens place and either of these changes but for one draught This is the Kings first prerogative The second is that whereas any man may be taken by any adversary if he be brought so near as to come within the compass the King cannot but he is only to be saluted by his adversary with the word check advising him thereby to look about him the more warily and provide for his own safety now if that adversary do this unguarded so near the King he may step thither by his true draught and the King may stay him with his own hand if he judge it convenient As for the Pawn the first priviledge he hath is that whereas his walk is but to the next house forward in his own file at once when he marcheth and to the next house side-long
forward of the next file of either side when he takes I say his priviledge is that he may remove to the second house forward which is the fourth rank in his own file for his first draught and ever after but one forward at once The second priviledge is greater and that is when any Pawn is come so far as to the first rank of the adversary and seats himself in any of his Noble houses he is dignified for this fact with the name and power of a Queen and so becomes chief of his own Kings forces if the first Queen were slain before and if the first Queen be yet standing in the field the Pawn coming to the rank aforesaid in any house whatsoever may there make what piece you please which you have already lost Some are of opinion that Chefs as well as Draughts may be plaid by a certain Rule indeed I am partly inclined to believe it notwithstanding that most are of a contrary opinion The first remove is an advantage and therefore you must draw for who shall have the first draught which may be done with a black and white man distributed into either hand and offer'd the Opponent which he will chuse if he chuse his own man the first draught is his but when a Game is ended and a Mate given he is to have the first Draught next Game who gave the former Mate The first remove is divers according to the judgment of the Gamester as some will first remove their Kings Knights Pawn one single remove that is to the third house in his own file others play the Kings Rooks Pawn first a double draught but the best way is to play the Kings Pawn first a double remove that so if they are not prevented by their adversaries playing the like they may still remove that Pawn forward with good guard for he will prove very injurious to the adverse King. This Pawn I shall advise you to remove first but not so venturously as a double remove because if you cannot guard him cunningly then are you like to lose him with a check to your King by the Queens coming forth upon him to the great hazard of your Kings Rook therefore play your Kings Rook one single remove that there may be way made for the coming forth of Queen one way two houses asloap and to your Kings Bishop the other way three houses asloap and so upon the neglect of your adversary he may be put to a Scholars check at least in danger of it here note it is ill to play the Bishops Pawn first and worse to play the Queens He that would be an Artist in this noble Game must be so careful to second his pieces that if any man advanced be taken the enemy may be likewise taken by that piece that guards or seconds it so shall he not clearly lose any man which should it fall out contrarily might lose the Game he must also make his passages free for retreat as occasion shall serve lest he be worsted In defending you must also be very careful that you are as able to assault as your enemy for you must not only answer your adversaries assault by foreseeing his design by his play and preventing it but you must likewise devise plots how to pester and grieve your assailant and chiefly how to entrap such pieces as are advanced by him preventing their retreat amongst which a Pawn is the soonest ensnared because he cannot go back for succour or relief but Bishops and Rooks are harder to be surprized because they can march from one side of the field to the other to avoid the ensuing danger but the Knights and Queens of all are most difficultly betray'd because they have so many places of refuge and the Queen more especially where note as a great piece of policy that if possible you constantly have as many guards upon any one piece of yours as you see your enemy hath when he advanceth to take it and be sure withall that your guards be of less value than the pieces he encountreth you with for then if he fall to taking you will reap advantage thereby but if you see you cannot guard yours but must of necessity lose it then be very circumspect and see whether you can take a far better piece of his in case he takes yours by advancing some other piece of yours in guard for so as it often falls out that yours which you had given over for lost may be saved whereas no other way could have done it When an adverse piece comes in your way so that by it all may be taken consider with your self first whether it be equal in worth to yours next whether it can do you any damage in the next Draught if not let it alone for as it is best to play first so it is to take last unless as was said you might take the piece clear or get a better than that you lose to take it or at least disorder him one Pawn in his taking your man that took his but when you have the advantage be it but of one good piece for a worse or of a Pawn clear then it is your best way to take man for man as often as you can besides you are to note that whatsoever piece your adversary plays most or best withall be sure if it lie in your power to deprive him thereof though it be done with loss of the like or of one somewhat better as a Bishop for a Knight for by this means you may frustrate your adversaries design and become as cunning as himself Now the chief aim at Chefs is to give the Mate which is when you so check the King of the adverse party that he can neither take the checking piece because it is guarded nor cover the check nor yet remove out of it Your care ought to be in the interim how to deprive him of some of his best pieces as his Queen or Rook and the way to entrap a Queen is two-fold First by confining her to her King so that she may not remove from him for leaving him in check of an adverse piece Secondly by bringing her to or espying her in such a place as a Knight of yours may check her King and the next draught take her In the same manner you may serve a Bishop if the adverse Queen covers her slope-wise but if she stand not in such a posture she may be brought to it entice her thither with some unguarded man which she out of eagerness of taking for nothing may indiscreetly bring her self into trouble But if you intend to catch the Queen with a Knight imagine that the adverse King stands in his own place unremoved and that the Queen hath brought her self to stand in that place where the Kings Rooks Pawn stood first she standing in this posture bring if you can one of your Knights to check her King in the third house before his own Bishop and if there be no man